EDTECH TOOL REVIEW
18 June, 2023
In recent years, technology has revolutionized the education industry, making learning more interactive and engaging for students. Kahoot! is one of the most popular edtech tools that teachers use in classrooms to make learning fun and effective. It is a game-based learning platform that enables teachers to create interactive quizzes, surveys, and assessments.
In this blog post, we'll review Kahoot! as an edtech tool from the perspective of a Springring employee in the edtech industry. We'll discuss its features, advantages, disadvantages, and how it can be used in education.
Kahoot! is a great tool for creating interactive learning experiences in the classroom. The platform allows teachers to create quizzes, polls, and surveys that students can participate in using their mobile devices or computers. The game-based format of Kahoot! makes learning fun and engaging for students, keeping them motivated and interested in the subject matter.
Moreover, Kahoot! allows teachers to add images and videos to their quizzes, which enhances the learning experience and makes it more interactive. This feature can be especially helpful for visual learners who may struggle to engage with traditional learning methods.
One of the key advantages of Kahoot! is its user-friendly interface. Teachers can create quizzes and surveys quickly and easily, without needing any technical expertise. The platform also provides a range of pre-made templates, making it even easier for teachers to get started.
Additionally, students can join Kahoot! games with just a game pin and their device, and the platform automatically grades their responses. This feature saves teachers time and energy that would have been spent grading assessments manually.
Kahoot! is designed to be a fun and engaging learning tool, and it has been proven to increase student engagement in the classroom. The game-based format of the platform makes learning feel like a game, which encourages students to participate and interact with the content.
Moreover, Kahoot! allows teachers to track student progress, providing insights into areas where students may be struggling. This information can be used to create targeted learning experiences that address the needs of individual students.
While Kahoot! is a great tool for creating interactive learning experiences, it does have some limitations. One of the main disadvantages of the platform is its limited customization options. While teachers can add images and videos to their quizzes, the platform does not allow for extensive customization beyond that. Additionally, Kahoot! games are designed to be played in real-time, which can be a disadvantage for teachers who want to assign homework or assessments that can be completed at a later time.
Overall, Kahoot! is a great edtech tool for creating interactive learning experiences that engage and motivate students. Its game-based format, user-friendly interface, and easy-to-use features make it an excellent choice for teachers looking to incorporate technology into their classrooms.
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I believe that Kahoot! is an excellent tool for enhancing the learning experience for students. Its ease of use and interactive format make it an ideal choice for teachers who want to engage their students in new and exciting ways. While the platform does have some limitations, its overall benefits make it a valuable addition to any classroom.
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Arnesen, K., & Kollbotn, I. (2017). Kahoot! in the Classroom: Student Perceptions of Learning Engagement, Social Interaction, and Entertainment. International Journal of Game-Based Learning (IJGBL), 7(4), 1-18.
Kahoot! (n.d.). What is Kahoot! Retrieved from https://kahoot.com/what-is-kahoot/
Rodriguez, C. O., & Song, L. (2019). Student engagement with Kahoot! in middle school mathematics classrooms. International Journal of Educational Technology in Higher Education, 16(1), 1-21.
Sosnowski, J., & Murawska, A. (2020). Kahoot! as an Educational Tool. In Handbook of Research on Emerging Trends and Technologies in K-12 Education (pp. 236-250). IGI Global.
Wang, Q., Chen, W., & Liang, Y. (2020). The influence of gamified learning tools on students’ learning engagement: A systematic review of literature. Educational Research Review, 30, 100326.
I'm a big sports fan committed and supportive of my favorite soccer team, and that translates into my committment to my work and my teammates. I'm more of a numbers guy and an analytical thinker that works best when the office is quiet and freezing!